PhysicsSource

Physics 20: Kinematics

How to use this PhysicsSource resource page:

Occasionally, you will find instructions in Pearson Physics that direct you to the PhysicsSource website. This page has been developed so that you can quickly and efficiently reach safe, reliable, and continuously updated resources.

All the resources are correlated to the Pearson Physics pages for your convenience - you may simply scroll this page to find the relevant page number.

How to narrow your search:

To offer you a greater selection of resources, this page has many supplementary resources that are not directly referred to in Pearson Physics. You can differentiate between text-recommended essential and supplementary resources whenever you see the yellow highlighted colour code:

If you would like this page to display only text-recommended essential resources, click the "List Essential Resources Only" button in the "Narrow Your Search" menu to the right.

Third-Party Link Disclaimer

This site includes links to third-party websites, which are listed as "eWEBs". While Pearson endeavours to ensure the appropriateness of these websites, monitors them regularly (three links deep), and substitutes links to different third-party websites when necessary, Pearson cannot be held responsible for the content of these websites.  If you discover any inappropriate links on this website, please contact the webmaster immediately.

Resource
Type
Text
Pages

Chapter 1 Resources

Resource Description
T - For Teachers S - For Students
Browser
Plug-in
2 S Fireworks - more than just explosions and pretty colours!
  • Fireworks Safety Tips - interesting safety thoughts from the Canada Safety Council.
  • Fireworks - an encyclopedia of information.
  • HD Fireworks Footage - Internet videos of fireworks are notoriously poor, but not these! Watch short clips of fireworks in glorious high definition.
2 S Calgary Stampede - does it get anymore exciting than this?
4
S
Yukon Quest - a-1000 mile sled dog race - now that's tough!
6
S

Scalar and Vector Quantities - can't quite understand? Try these sites, they do a great job of explaining the difference:

7 S How Does Air Traffic Control Work - what do traffic controllers do with all those radar coordinates?
8-10
T

Vectors: Fundamentals and Operations - very useful tips for vector use:

9
S First Nations: Inukshuk - watch an Inukshuk being built at Historica.ca.
10
S Section 1.1 Quiz
11-18 S

Graphing - a bit of extra help never hurts:

11-14 S Position vs. Time - move the bike and the graph is drawn by magic!
12
T
S
Average Speed and Average Velocity - time for a little calculation practice.
12 S

Speeding - don't end up a casualty, take your time on the road and respect speed limits:

14 S Mach Speed - man, that's fast!
19
T
S
Toy Car Speed - time to go to the dollar store and pick up a few cool toys! This lab allows you to compare the motion of toy vehicles.
20 S Section 1.2 Quiz
22
T
S
Uniform Motion - determine the velocity of an object based on the shape of its displacement graph. Note: the simulation software Interactive Physics (IP) is required for this activity.
23
T
S
Match a Graph - the relationship between an object's motion and its graph plot can be difficult to realize. This lab will help!
25-28
S

Velocity-Time Graphs - very powerful graphs with loads of information:

25-28
T
S
PhET Interactive Simulations - an extensive suite of interactive simulations, all expertly crafted to support student studies. These high-quality simulations are created at the University of Colorado and are completely free to use:
  • The Moving Man - move the man to learn about position, velocity and accelerations graphs.
25-28 S Match the Velocity Graph - this little monster truck will drive you crazy!
28 S Create a Velocity-Time Graph - use this activity and accompanying Excel spreadsheet as an alternative method of creating a velocity-time graph.
29 S

Crash Test Dummies - no, not the pop group, there's more to these dummies than you think:

30 S Section 1.3 Quiz
32-33
S

Motion with Constant Acceleration - a car moving with constant acceleration: watch and learn!

32-33 S

Accelerated Motion - how do we interpret this type of motion?

36
S

Average Speed and Velocity - how to tell the difference:

36
T
S
PhET Interactive Simulations - an extensive suite of interactive simulations, all expertly crafted to support student studies. These high-quality simulations are created at the University of Colorado and are completely free to use:
  • Maze Game - learn about position, velocity, and acceleration by playing with a ball.
45 S Section 1.4 Quiz
46-53
S

Describing Motion with Equations - once you've mastered these, you can solve any kinematics problem:

46
T
S
Jet Take-off - calculate displacement, velocity, and time for a complex simulation (multiple accelerations), and relate the graphs of an object's motion with the results derived from kinematic equations. Note: the simulation software Interactive Physics (IP) is required for this activity.
53
S
Section 1.5 Quiz
54-62 S

Acceleration due to Gravity - what goes up must come down!

54 S Galileo on the Moon - watch David Scott as he drops a feather and hammer on the moon. (Free Teacher's Domain registration required)
54-59 S Stationed in the Stars - Free Falling - what does gravity have to do with weightlessness in orbit? This excellent site has great animations to help explain the connection.
55
T
S
Acceleration Due to Gravity - use a picket fence in this eLab to accurately determine the acceleration due to gravity.
56
T
S
Acceleration Due to Gravity - students use graphical analysis to determine the acceleration of gravity on Earth. Note: the simulation software Interactive Physics (IP) is required for this activity.
56 S Free Fall Research Page - incredible stories of survival from extreme height.
59 S Escape Velocity - escaping gravity takes a good bit of speed:
63 S Section 1.6 Quiz
67 S Chapter 1 Review Quiz

Resource
Type
Text
Pages

Chapter 2 Resources

Resource Description
T - For Teachers S - For Students
Browser
Plug-in
68 S

Canadian Snowbirds - our impressive aerial team.

68-75
S

All About Vectors - components, adding, resultants, it's all here.

70-75 S

Basic Vector Operations - poor name for this page; has the basics, but so much more; includes vector addition examples.

75 S Section 2.1 Quiz
76 S Motion in Two Dimensions - clear examples, and you can quiz yourself too!
76
T
S
PhET Interactive Simulations - an extensive suite of interactive simulations, all expertly crafted to support student studies. These high-quality simulations are created at the University of Colorado and are completely free to use:
  • Motion in 2D - see the vectors in two dimensions for velocity and acceleration.
89 S Vector Addition - a sophisticated applet for vector addition practice.
90
S Section 2.2 Quiz
91-100 S

Relative Motion - check out these examples:

92
T
S
Fan Cart Thrust Angle - use a fan cart with adjustable thrust angle to investigate the vector components involved in fan cart acceleration.
101
S Section 2.3 Quiz
102-106
S Projectile Motion - all about the science of ballistics:
102-106
T
S
Projectile Motion Simulations - some are great to play with, others would make great demonstrations:

103
T
S
Projectile analysis - use a projectile launcher and time-of-flight pad to accurately analyze projectile motion.
105-112
S
Projectile Motion Problems - whether launching horizontally or at an angle, it's good to get some practice:
106 S Vertical Projectile Motion - use this activity and accompanying Excel spreadsheet as a method of investigating projectile motion.
107
S Balls Undergo Projectile Motion - this sim allows you to adjust all factors of projectile motion.
108
T
S
PhET Interactive Simulations - an extensive suite of interactive simulations, all expertly crafted to support student studies. These high-quality simulations are created at the University of Colorado and are completely free to use:
109 S Jai-alai - duck! That ball is coming very fast!
112
S Section 2.4 Quiz
115 S Chapter 2 Review Quiz
121 S Unit Review Quiz

PhysicsSource